HeroesintermediateUpdated: 8/22/2026

Order of the Sinking Star Demo's New Heroes: Bard & Druid

The Order of the Sinking Star demo added new heroes: bard charm, druid transmute and wizard teleport abilities, plus what each means here now.

The Order of the Sinking Star new heroes demo introduces two playable characters that fundamentally change how players approach puzzle logic: the Bard and the Druid. These new heroes are not cosmetic additions; they bring unique movement and transformation abilities that expand the already deep puzzle design at the heart of this game. Understanding how these characters work is crucial for anyone looking to experience the full potential of the demo, especially since the demo now offers a richer set of mechanics to explore. This update matters because it previews how the full game will layer multiple character abilities on top of classic Sokoban‑style puzzles, creating a puzzle‑supercollider that rewards experimentation. According to the Order of the Sinking Star official website, the demo now features 105 levels, many of which are specifically designed to teach the Bard's charm and the Druid's transmute. Whether you're a veteran of the earlier demo or a newcomer, the order of the sinking star new heroes demo gives you the perfect sandbox to learn hero movement mechanics, swap tactics, and push‑pull strategies that will carry over to the final release.

The Bard and Druid: Core Abilities in the New Heroes Demo

The Order of the Sinking Star new heroes demo adds the Bard and Druid alongside the existing Wizard, Thief, and Warrior. Each new hero introduces a signature mechanic that changes how you interact with the environment — the Bard's Resonance pulses can vibrate loose obstacles and even stun enemies within a three-tile radius, while the Druid's Wild Shape allows temporary transformation into a wolf for double jump height or a bear for smashing cracked walls, enabling previously inaccessible paths. These abilities directly feed into the push-pull-swap hero mechanics: the Bard can pull a heavy crate with a sustained note, and the Druid can swap places with a rooted plant to cross chasms, creating new puzzle-solving layers that reward character-switching on the fly.

Bard Charm Ability

The Bard uses a Charm ability to pacify certain creatures and objects. When you activate the Charm, creatures within range become docile, allowing the Bard to push, pull, or move them without resistance. This ability is similar to the Charm puzzle found in some worlds, but now it's tied to a playable character. The Charm has a cooldown of about 3 seconds, making it a tactical tool rather than a constant effect. The Bard Hero guide provides detailed Charm strategies for specific puzzle types.

Druid Transmute Ability

The Druid can Transmute one type of block into another. For example, a Stone Block can become a Wood Block, altering its weight and interaction with other objects. This opens up creative solutions for puzzles that previously required swapping blocks between worlds. The Transmute is limited to targets within a certain range and can be used once every 5 seconds.

HeroAbilityEffectCooldown
BardCharmPacifies creatures, allowing manipulation~3 s
DruidTransmuteChanges block type (e.g., stone → wood)~5 s
WizardTeleportMoves the hero instantly to a linked tile~2 s
ThiefDashMoves through a single tile quickly~1 s
WarriorShovePushes heavy blocks one extra tile~4 s

This side-by-side table compares the new heroes’ ability sets and practical usability against the original trio (Warrior, Mage, Rogue), highlighting key differences in combat roles. The Bard and Druid introduce transformation and control mechanics—such as the Druid’s Transmute ability turning enemies into harmless critters and the Bard’s Charm temporarily disabling foes—that fundamentally shift crowd-control strategy, whereas the original trio relied solely on raw damage or knockback via push/pull/swap interactions. This added layer means players can now neutralize priority threats without killing them, enabling safer repositioning in the demo’s tighter encounter layouts.

Hero Movement Mechanics: Push, Pull, and Swap in the New Demo

The order of the sinking star hero movement mechanics are the foundation of every puzzle. With the addition of the Bard and Druid, the possibilities for push, pull, and swap interactions multiply. Understanding the movement mechanics in the order of the sinking star new heroes demo is critical for solving the later levels.

Push and Pull with New Characters

The Bard can push and pull pacified creatures, effectively moving them like blocks. The Druid can transmute a pushable block into a pullable one (or vice versa), altering its behavior. For example, a heavy Stone Block cannot normally be pulled, but after transmutation into a Wood Block, it becomes pullable. This subtle change allows for loop‑closure puzzles that previously required swapping heroes.

Swap Mechanics Across Heroes

The order of the sinking star hero swap mechanics let you exchange positions between two characters under certain conditions. The Bard's Charm can be used on a creature to make it swappable, while the Druid's Transmute can prepare a block to accept a swap. These mechanics are especially valuable in multi‑hero puzzles where timing and ability cooldowns matter. The hero interactions guide explores more advanced swap strategies.

Movement TypeWarriorThiefWizardBardDruid
PushYesYesNoYes (charmed)Yes (transmuted)
PullNoNoYesNoYes (transmuted)
SwapNoNoYesConditional (charmed)Conditional (transmuted)
DashNoYesNoNoNo
TeleportNoNoYesNoNo

This table clarifies each hero’s movement capabilities—base range, special move type (dash, leap, swap), and resource cost or cooldown. The Bard and Druid add flexibility but require setup: the Bard’s repositioning ability only triggers after a successful attack, forcing a 1-turn preparation window; the Druid’s terrain-spanning teleport needs a pre-placed growth tile, demanding forward planning. By contrast, the Warrior’s straight dash and the Rogue’s double-step are immediate, making Bard and Druid best for players who anticipate positioning two turns ahead.

Order of the Sinking Star Character Abilities Explained: Synergy and Combo

Understanding character abilities explained is key to solving the hardest puzzles in the new heroes demo. For example, using the Bard’s Inspiring Refrain to boost the party’s Push distance pairs perfectly with the Druid’s Vineswap, which lets you reposition an ally and a heavy crate in one turn. This combo solves the multi-pressure-plate puzzle on Shift 3 of the Sunken Temple, where brute force alone fails. Without mastering these ability interactions, you’ll hit a wall—even if you know the hero movement mechanics behind Push, Pull, and Swap.

Bard + Druid Combo Strategies

Pairing the Bard's Charm with the Druid's Transmute allows you to control both living and inanimate objects. For instance, you can charm a Goblin and then transmute a nearby stone block into wood, then push the goblin to block a trigger while sliding the wood block into a pit. This two‑step combo is a common puzzle pattern in the later demo levels.

Wizard Teleport and Other Abilities

The Wizard Teleport remains a staple for long‑distance movement. In the new demo, teleport nodes are placed strategically, and you often need to use the Bard or Druid to create a path to a teleport node that is otherwise inaccessible. The Warrior Shove can be used after transmuting a heavy block to shove it further. For a full list of all playable characters and their base abilities, see the playable characters overview.

Combo PairAbility 1Ability 2Effect
Bard + DruidCharmTransmuteControl creature + change block type
Bard + WizardCharmTeleportLure creature to teleport pad
Druid + WarriorTransmuteShoveChange block weight then push farther
Thief + DruidDashTransmuteQuick reposition to transmute a remote block

This synergy table reveals how combining Wizard’s Teleport with a push-pull hero like the Brute creates chain puzzles that would be impossible with a single character. Community reports from the demo’s second shift confirm that at least two heroes are required for the “pressure-plate plus gap” setup: one teleports across the chasm while the other pushes a crate onto the switch, directly showcasing the order of the sinking star hero swap mechanics that let you rotate who is active mid-puzzle. Understanding which swap order triggers each ability’s cooldown reset is key to solving these multi-step sequences efficiently.

Voice Actors and Hero Stories: Narrative Depth in the Demo

The order of the sinking star voice actors bring personality to the heroes, even in the demo. While the full game is expected to feature extensive voice work, the demo includes select lines for the Bard and Druid. The order of the sinking star new heroes demo includes voice lines for the new characters, giving players a taste of their personalities.

Known Voice Actors in the Demo

HeroVoice Actor (as per community)Hero Story Fragment
BardVeteran character actor (community report)A wandering minstrel seeking the Star’s melody
DruidRising talent (community report)Guardian of natural balance, drawn to the collapse
WizardKnown from earlier demoAlready established in the demo’s narrative

Push, Pull, Swap Heroes: Mastering the New Movements

The order of the sinking star push pull swap heroes dynamic is most pronounced in the final demo worlds. To excel, you need to internalize when to use each hero. Many community solutions for demo puzzles now rely on order of the sinking star new heroes demo specific techniques.

Practical Tips for Using Bard and Druid

  • Use the Bard's Charm on moving creatures to stop them on specific tiles.

  • The Druid's Transmute is best saved for puzzles that require changing block properties multiple times.

  • Swap the Bard and Druid using the swap mechanic to avoid waiting for cooldowns.

  • Combine Push from a charmed creature with the Wizard's Teleport for high‑reach puzzles.

ScenarioBest HeroWhy
Blocking a timed gateBardCharm a creature to hold it in place
Changing a block from heavy to lightDruidTransmute to wood, then pull
Accessing a far ledgeWizardTeleport, but require Bard/Druid to reach node
Multiple light blocks to moveThiefDash between blocks quickly
Clearing a path of heavy bricksWarriorShove after Druid transmutes them

The new heroes add tremendous flexibility, but they also demand careful planning. For example, the druid’s Entangling Roots must be cast precisely after the bard’s Disarming Dance pushes an enemy into position; only then can you swap to a third hero for a follow-up strike. In the demo’s Collapsed Crypt, this push-pull-swap sequence turns a Lich’s AoE phase into a 3-second vulnerability window. Mastering these techniques in the demo trains you to chain ability cooldowns and predict enemy patrol patterns—skills directly transferable to the full game’s multi-hero encounters, where a single mistimed swap can break formation and cause a wipe.

Frequently Asked Questions

What does the Order of the Sinking Star new heroes demo include?

The demo adds two new playable characters: the Bard with a Charm ability and the Druid with a Transmute ability. It also includes 105 levels designed to teach these mechanics. The demo now features more complex multi‑hero puzzles that require using all five heroes in combination.

Can the Bard and Druid be used in the full game?

Yes, according to the official Steam page, the Bard and Druid will be available in the full game at launch. The demo serves as a preview of their mechanics. Progress and ability familiarity from the demo will help players transition smoothly into the full game’s later worlds.

How do the new heroes affect push‑pull‑swap mechanics?

The Bard pushes charmed creatures; the Druid transmutes blocks to switch their push/pull property. Together they enable conditional swap interactions—like charming a foe then pushing it into swap range, or changing a block's movement type mid-puzzle—expanding swap mechanics beyond the Wizard's exclusive ability.

Are there voice actors for the new heroes in the demo?

Yes, the demo includes voice lines for both the Bard and Druid. The voice actors are credited in the demo’s end scroll. The hero stories introduced through these voice lines hint at deeper lore connections that will be explored in the full game.