Performance & Fixes

Performance & Fixes

Fix Order of the Sinking Star performance issues: low FPS boosts, Intel iGPU crash fixes, memory error solutions and the best Steam Deck settings recommended by players.

60fps
Deck Target
Very Perf
Preset
Ranked
Fixes

Introduction

Order of the Sinking Star is demanding hardware in puzzle-game clothing, and this section exists because the demo's launch window produced a wave of legitimate performance complaints. Mid-range GPU owners reported frame rates near 15 FPS in titles-adjacent games that run smoothly elsewhere; Intel integrated graphics users documented crashes on launch; and a Not-enough-memory error became common enough to spawn its own troubleshooting threads. The developers have responded with a beta branch carrying optimization work — Steam Deck reaching 60 FPS on most levels and a dedicated Very Performance graphics preset — but pre-launch, community-tested fixes remain essential reading. Every guide here separates verified solutions from speculative ones, cites whether the official team or player reports back each claim, and prioritizes fixes by how many players they help. Nothing here requires technical expertise beyond Steam's built-in tools.

Known Issues & Fix Status

IssueAffectsFix StatusSource Confidence
Low FPS mid-range GPUsWidespreadMitigations beta branch + settingsHigh — official + community
Intel iGPU launch crashIntegrated graphicsWorkaround community-documentedMedium — unconfirmed officially
Not enough memory error8GB systemsPatch pending reduce settings + close appsMedium
Gem zone progress lossAfter crashesManual saves until patchedMedium
Translation errorsNon-EN localesReported awaiting fixLow — isolated reports

Fix Toolkits

S

Beta Branch Optimizations

Active

Official performance work targeting Deck-class hardware

Headline ResultSteam Deck reaching 60 FPS across most levels with recommended settings post-update.
New PresetVery Performance graphics option added largely for Deck-class hardware budgets.
VolatilityOptimizations arrive and regress between builds — retest configurations after every patch.
B

Intel iGPU Workaround

Community-documented fix for integrated-graphics launch crashes

StatusWidely reported working but not officially confirmed; carries a last-verified date for build drift.
Scope LimitAddresses launch crashes specifically — older or weaker iGPUs below spec remain unsupported territory.
FallbackIf crashes persist after applying it, the resolution likely requires an official patch.
A

Memory Error Triage

Handling Not-enough-memory failures on 8GB systems

Root CauseAllocation spikes during zone transitions rather than sustained load — hence background-app closure helping.
Effective StepsLower texture pools, close browsers and launchers, then verify files before assuming hardware fault.
Patch OutlookOfficial optimization work targets allocation smoothing; treat current fixes as interim relief.
A

Settings Priority Stack

Which graphics options buy the most frames per step down

Top LeverShadow quality delivers the largest single gain in community testing — drop it one step at a time.
Second LeverResolution scaling before effect density; the render load concentrates where you least expect.
MethodChange one setting per test session so improvements attribute correctly and regressions get caught.
B

Gem Zone Save Discipline

Protecting carry-over progress from a known crash pattern

The RiskCommunity reports cluster progress loss in the gem zone after crashes — interrupted writes rather than corrupted data.
The HabitManual saves before and after gem sessions take thirty seconds and have protected hours of banked progress.
OutlookOfficial optimization targets the underlying instability; until then manual saves stay cheap insurance.

Core Mechanics

Understanding why this game stresses GPUs helps every fix make sense. The engine is Thekla's custom Jai-built technology rendering fully 3D scenes for what looks like a top-down 2D game — lighting, shadows and world-collision effects all compute continuously, and early builds spend that budget generously regardless of scene simplicity. This means frame-rate recovery comes disproportionately from settings reductions that would barely matter in optimized engines: shadow quality, effect density and resolution scaling each buy large gains. The beta branch attacks the problem structurally, with official communication confirming Steam Deck targets and the Very Performance preset. Memory errors follow different logic — they reflect allocation spikes during zone transitions, which is why closing background applications and lowering texture pools helps more than in-game adjustments.

Advantages

Investing an evening in this section pays off for the entire life of your save. Players applying the full settings stack report transformations from slideshow to smooth — the difference between abandoning the demo and completing it before launch. Because fixes here are ranked by confidence source, you spend effort only where evidence supports it: official patches first, high-consensus community workarounds second, experimental tweaks last. The Steam Deck guidance deserves special mention — verified-status questions dominated pre-launch discussion, and our settings page consolidates the exact configurations beta testers found hitting 60 FPS across most content. Finally, understanding the gem-zone crash pattern converts a scary bug into manageable routine: manual-save discipline protects hours of carry-over progress from a known failure mode.

Challenges

Honest limits apply throughout. Community workarounds — including the widely-shared Intel iGPU crash fix — remain unofficial, and any fix can break with the next build; every page carries last-verified dates for exactly this reason. Some problems lack good answers entirely: low-end integrated graphics below the Intel-crash cohort may simply fall under minimum spec until optimization lands, and no setting recovers playable framerates on hardware that far beneath requirements. The beta branch itself introduces variance — optimizations arrive and regress between builds, so yesterday's best configuration may need revisiting after updates. And while translation-error reports are real, they represent cosmetic issues our guides document rather than solve; language fixes ride the same patch train as everything else.

Frequently Asked Questions

Why does the game run badly on decent hardware?+
The custom Jai-engine renders true 3D scenes — dynamic lighting and collision effects — behind a top-down presentation, and early builds allocate that cost regardless of how simple a room looks. Mid-range cards expecting puzzle-game budgets hit AAA-style loads instead. The beta branch's optimizations target exactly this overhead.
What are the best settings for more FPS?+
Start with the Very Performance preset (beta branch), then drop shadows one step at a time and enable resolution scaling before touching effects. Shadow quality delivers the largest single gain in community testing. Full per-setting breakdowns with expected gains live on our settings guide.
How do I fix the Intel iGPU crash?+
A community-documented workaround addresses most launch crashes on integrated Intel graphics, though the developer has not confirmed it officially. Our walkthrough details the steps and their last-verified build. If crashes persist afterward, the issue likely needs an official patch rather than local changes.
Is it good on Steam Deck?+
Post-beta-branch, most levels reach 60 FPS with recommended settings, and the Very Performance preset was added largely for Deck-class hardware. Early reports called performance rough before the update; current guidance reflects the improved state. Check the Deck settings page for the exact configuration beta testers validated.

Quick Tips

💡

Verify game files through Steam before any other troubleshooting. A surprising share of launch-crash reports resolve to corrupted downloads, and the check takes two minutes.

💡

Update GPU drivers before judging performance. Both major vendors shipped puzzle-relevant optimizations during the demo window, and old drivers exaggerate every issue on this page.

💡

Save manually before and after gem-zone sessions until the progress-loss reports stop. The thirty seconds of discipline has protected hours of carry-over banking.

💡

Re-test settings after every patch. Beta-branch optimization changes which knobs matter — a config tuned two builds ago may be leaving free frames on the table today.

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